![]() Shadow of Memories may not turn out to be the average player's sort of game, but it definitely has its positive qualities, and we look forward to seeing how it develops in the near future ¿ we also look forward to hearing about a potential American release. The Fortuneteller is more than unsettling enough to serve her purpose as the prophet of uncertain doom. The scene set in the burning building looks very good, though, both the construction of the 3D environment and the special effects that set it off, and some of the noninteractive cinema sequences had some very well-drawn characters with very effective atmosphere built around them. ![]() ![]() For now, what I can say is that its graphics have their strong and weak points ¿ while SOM looks much, much better than KCET's disappointing Reiselied, the characters still aren't all that detailed, and the town scenes occasionally aren't so impressively textured either. That will be a better situation in which to judge its voice acting, too, which is all in English, but hard to understand when the Para Para Paradise MC is screaming behind you. We'll see, I suppose, when we get a chance to play Shadow of Memories in a less hectic environment. We know time is a factor during Eike's adventure, which would explain the presence of an indicator for it, but the strange part is when two clocks appear on the screen, each telling a different time ¿ this happens during the fire sequence, as well as at other times. Exactly what that means, though, remains mysterious.Īlso strange is the clock that appears in the upper right-hand corner of the screen at all times during the game. Perhaps the strangest, though, was a brief scene unconnected to any other, showing a bizarre piece of machinery spinning around in a dark void, built out of complex metallic rings. The demo included a sequence where he's trapped in a burning building, surrounded by fire effects and motion blur, which was probably the most graphically impressive scene shown from the game. That's not to say that he doesn't face immediate threats sometimes. His predicament, it seems, is one that requires more complex efforts to escape. In both cases, you're wandering around an expansive 3D urban environment seemingly without a great deal of direction or things to do ¿ there are people to talk to and some areas you can enter and exit, but protagonist Eike Kusch doesn't come equipped with clearly-applicable action-oriented moves. Continued abuse of our services will cause your IP address to be blocked indefinitely.Though the detail and sense of immersion isn't quite on the same level, the game Shadow of Memories seems to most resemble at this point is Shen Mue. Niet de beste adventure die we ooit zagen, maar zeker een originele en interessante titel, en. 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